![]() ![]() The huge number of Firebats they throw in annihilates buildings and slow-moving ground targets, while the Marines get everything else. Here are some common things the computer might try and their counters: Speaking of countering, you might need help against the huge enemy onslaughts. then you may build some structures out here. All nuclear strikes come from the direction of the White base (aka the northeast entrance), so build about three Turrets far along the route so that the enemy will target those instead of coming all the way to your base. A problem when trying to defend your base is Nukes, but there's a way to counter this. Also, have an SCV go down the path from the southwest entrance, and you'll find an area large enough for a Science Facility, Physics Lab, and some Supply Depots. If you run out of space, here's what you do: there's a small area if you track a bit southeast of the spot where you destroyed the small Red force in the beginning. Barracks should make Marines, Factories should make Goliaths and Siege Tanks (little of the former and lots of the latter), and Starports should make Battlecruisers, Science Vessels (only two of them), and Dropships (seven or so). It's a good idea to have all Barracks, Factories and Starports you have produce units constantly. Also, consider building two Factories to speed up production. You have a lot of resources at your disposal, so tech up quickly. Then start building out little by little. You'll need the fast flow of resources to stay on top of things. Build up your base for a while as you've been doing until now, but in this mission don't be afraid to build 20 SCVs. Then put both groups ABOVE the ramp so that they have further sight range. Put your SCVs to work, and put the conveniently placed infantry into two equal groups of 8 Marines and 1 Firebat each. Anyway, you start out in a very small low area. It can also get very frustrating when the huge enemy armies crush your towns over and over again as you rebuild them. This mission will certainly be tougher than anything you've played so far. But before the fleet can evacuate you, you must disable an Ion Cannon to ensure its safety. Raynor is outraged at Mengsk for betraying Kerrigan and decides to leave the Sons of Korhal for good (and he's taking you along). Ion Cannon (destructible structure w/2,000 HP) Terran Science Vessel (Confederate Alpha Squadron). ![]()
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